Aura mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Corrosive projection | Enemy armor reduced by 30% at max rank | – Polarity | 10-15 plat |
Loot Detector | Mini-map shows loot-crates +30 loot radar | – Polarity | 15 plat |
Energy Siphon | Warframe energy regeneration +0.6 rate | – Polarity | 10-20 plat |
Rifle Amp | Rifle damage increased +27% | V Polarity | 10 plat |
Steel Charge | Melee weapon damage increased +60% | V Polarity | 10 plat |
NOTE:Aura mods increase amount of total mod-slots available to mod with on your warframe if the Polarity is matching the polarity your warframe have (can be changed by forma) – it actually doubles the capacity of the aura mod so if you have say 7 capacity on your aura mod, you GAIN 14 extra mod capacity for your warframe – hence the importance of matching polarities on aura mod slot.
Ultimate ENDGAME Pilfering Swarm 100% Additional Loot by Ravakahr, last updated on Sep 1, 2020. 3 Forma 112 Platinum 176430 Endo - Ultimate ENDGAME Series Welcome and thanks for reading! Remember to Like this guide! Click my profile for more guides! Build information The only Hydroid Pilfering Swarm build you need! Range isn't needed when you cast in a doorway. Augur Secrets is a set mod that increases the Ability Strength of a Warframe. When equipped simultaneously with other Augur set mods, a set bonus is activated; energy spent on abilities (up to+240%) is converted to shields. This effect stacks with Brief Respite for a total of+390%. Secondary have Pax Bolt on it so it will increase efficiency and strength by 30% after headshot kill on the next Ability used within four seconds, use it, make that headshot count. OK, now when you got Energy Conversion Orb with you, you got four seconds to use Razorwing and gain +80% Strength and +30% Efficiency for the whole time being in. Ability Strength acquired will be additive with the remaining Strength Mods. Moreover, a Warframe having Maxed Intensify and an active Growing Power Warframe Buff will have 55% Ability Strength. Coaction Drift unable to work with Growing Power is treated as a bug.
Also note that Aura mods such as Corrosive Projection as well as Shield Disrupt and Energy Siphon are auras that stack within a group – if all have it they all stack with each other!
Corrosive Projection is a must-have for all missions vs. higher-level enemies that you need to kill – if all in team has it basically removes all their armor making them so much easier to kill.
Energy Siphon is useful for Passive energy regeneration – I personally think its useful for Spy missions when I go Loki and don’t want to run out so easily of energy.
Augmentation mods:
Mod: | warframe | description | syndicate |
Pilfering Swarm | Hydroid | Enemies killed by tentacle swarm has 100% chance of dropping extra loot | Cephalon Suda/New Loka |
Chilling Globe | Frost | Enemies that enter globe have a 50% chance of become frozen solid for 8s | Cephalon Suda/Steel meridian |
Chromatic blade | Excalibur | Exalted blade damage type changes with energy color + higher status chance | Steel meridian/Arbiters of Hexis |
Freeze Force | Frost | Casting Freeze on ally adds +100% cold damage to their attacks for 40s | Cephalon Suda/Steel meridian |
Shock trooper | Volt | Casting Shock on ally adds +100% electrical dmg to their attacks for 40s | Arbiters of Hexis/Red Veil |
Vampire Leech | Trinity | Energy vampire (EV) excess energy replenish shields by 150% | The Perrin Sequence/New Loka |
NOTE:All augmentation mods platinum prices on warframe.market seem to be around 15 plat on the day of writing the article, and all augmentation mods cost 25k standing with syndicates.
![Strength Strength](https://i.ytimg.com/vi/mCm2wIAMZbw/maxresdefault.jpg)
There probably are a lot more useful augmentation mods – but these are the ones we have used quite a lot ourselves so far – feel free to give us suggestions to our email however if you wish us to extend this list :) Keep in mind that the mods you suggest should preferably serve a useful purpose – all but chromatic blade above help groups to farm in one way or another.
Exilus mods:
Mod: | What it gives (description) | Polarity | warframe.market price |
Cunning Drift | +12% slide, -30% friction +15% ability range | V Polarity | 10 plat |
Enemy Sense | +30 enemy radar | – Polarity | 3 plat |
Handspring | +160% faster knockdown recovery | – Polarity | 5 plat |
Power Drift | +15% ability strength +30% knockdown resistance | = Polarity | 7 plat |
Rush | +30% Sprint speed | – Polarity | 2 plat |
Thief’s Wit | +42 Loot radar | – Polarity | 2 plat |
NOTE:Prices are relative to the time of writing this article.
Regular (includes corrupted) must-have warframe mods:
Mod: | Description | Polarity | warframe.market price |
Continuity | +30% Ability Duration | V Polarity | 8 plat |
Flow | +150% Energy Max | – Polarity | 2 plat |
Blind rage | +99% Ability strength, -55% Ability efficiency | V polarity | 20 plat |
Constitution | +40% Knockdown recovery, +28% Ability duration | – Polarity | 10 plat |
Intensify | +30% Ability strength | V Polarity | 3 plat |
Narrow Minded | +99% Ability duration, -66% Ability range | D Polarity | 25 plat |
Natural Talent | Improves casting speed of warframe abilities +50% | – Polarity | 7 plat |
Overextended | +90% Ability range, -60% Ability strength | D Polarity | 20 plat |
Quick thinking | Drains energy to stop lethal damage with 240% efficiency | D Polarity | 10 plat |
Streamline | +30% Ability efficiency (lower energy cost) | – Polarity | 2 plat |
Transient Fortitude | +55% Ability strength, -27.5% Ability duration | V Polarity | 40 plat |
Stretch | +45% Ability range | – Polarity | 2 plat |
Redirection | +440% Shield Capacity | D Polarity | 1 plat |
Steel Fiber | +110% Armor | D Polarity | 2 plat |
Vitality | +440% Health | D Polarity | 2 plat |
Health Conversion | Health orbs grant +450 armor, stacking up to 3 times. Taking dmg consumes a stack after 3s | D Polarity | 60 plat |
NOTE:Primed versions of mods REQUIRE 1’000’000 (million) credits(!) to trade with other players! So if you’re buying, you better have 1 million credits PER Prime Mod.
For more information about existing warframe mods, you can visit the warframe.wikia.com page for it.
Mod: | Description: | Polarity | Price on warframe.market |
Combustion beam | Enemies killed explode dealing +600 damage shortly after death | V Polarity | 4 plat |
NOTE: These mods above work for all Primarys.
Rifle mods:
Mod: | Description | Polarity | price on warframe.market |
Serration | +165% damage | V Polarity | 2 plat |
Split Chamber | +90% Multishot | V Polarity | 4 plat |
Speed Trigger | +60% Fire rate (x2 for bows) | V Polarity | 2 plat |
Heavy Caliber | +155% damage, – (minus) 55% Accuracy | V Polarity | 25 plat |
Hellfire | +90% Heat damage | – Polarity | 5 plat |
Cryo Rounds | +90% Cold damage | D Polarity | 2 plat |
Stormbringer | +90% Electricity damage | – Polarity | 4 plat |
Infected Clip | +90% Toxin damage | – Polarity | 2 plat |
Malignant Force | +60% Toxin damage, +60% status chance | V Polarity | 8 plat |
Fanged Fusillade | +120% Slash damage | – Polarity | 40 plat |
Fast Hands | +30% Reload speed | – Polarity | 1-4 plat |
Piercing Hit | +30% Puncture damage | – Polarity | 1-5 plat |
Rifle Ammo Mutation | Converts unused ammo into rifle ammo (pistol becomes 8, sniper/shotgun 15) | – Polarity | 4 plat |
Vile Acceleration | +90% Fire rate (x2 for bows), – (minus) 15% damage | – Polarity | 12 plat |
Bane of Corpus | +30% damage to corpus | V Polarity | 2 plat |
Hammer Shot | +60% Critical damage, +40% status chance | D Polarity | 5 plat |
Bane of Grineer | +30% damage to grineer | V Polarity | 5 plat |
Bane of Infested | +30% damage to infested | V Polarity | 2-6 plat |
Point Strike | +150% Critical chance | V Polarity | 3 plat |
Rime Rounds | +60% cold damage, +60% status chance | V Polarity | 10 plat |
Shred | +30% Fire rate (x2 for bows), + 1.2 “punch through” | V Polarity | 5 plat |
Thermite Rounds | +60% heat damage, +60% status chance | V Polarity | 8 plat |
Vital Sense | +120% Critical damage | V Polarity | 4 plat |
Wildfire | +20% Magazine capacity, +60% heat damage | V Polarity | 2 plat |
NOTE:Rifle mods except for ammo mutation also works for bows(!).
Shotgun mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Hell’s Chamber | +120% Multishot | V Polarity | 2 plat |
Point Blank | +90% damage | V Polarity | 2 plat |
Chilling Grasp | +90% cold damage | D Polarity | 2 plat |
Charged Shell | +90% electricity damage | – Polarity | 4 plat |
Blunderbuss | +90% critical chance | V Polarity | 3 plat |
Accelerated Blast | +60% fire rate, + 60% puncture | V Polarity | 2 plat |
Blaze | +60% damage, + 60% heat damage | V Polarity | 6 plat |
Scattering Inferno | +60% heat, +60% status chance | V Polarity | 20 plat |
Ammo Stock | +60% Magazine capacity | – Polarity | 10-20 plat |
Contagious Spread | +90% Toxin | – Polarity | 4 plat |
Flechette | +30% puncture damage | – Polarity | 1 plat |
Incendiary Coat | +90% heat damage | – Polarity | 2 plat |
Shredder | +30% Slash | – Polarity | 3 plat |
Tactical Pump | +30% Reload Speed | – Polarity | 2-5 plat |
Shotgun ammo mutation | Converts unused ammo pickups to shotgun ammo | – Polarity | 2 plat |
Cleanse Corpus | +30% damage to corpus | V Polarity | 7 plat |
Cleanse Grineer | +30% damage to grineer | V Polarity | 7 plat |
Cleanse Infested | +30% damage to infested | V Polarity | 1-3 plat |
Cleanse Corrupted | +30% damage to corrupted (void) | V polarity | 39-50 plat |
Frigid Blast | +60% cold damage, + 60% status chance | V Polarity | 10 plat |
Ravage | +60% Critical damage | V Polarity | 2 plat |
Shotgun Spazz | +90% fire rate | V Polarity | 4 plat |
Seeking Fury | +15% Reload speed, +1.2 “punch through” | V Polarity | 3 plat |
Toxic Barrage | +60% toxin damage, +60% status chance | V Polarity | 6 plat |
Vicious Spread | +90% damage, + 60% spread | V Polarity | 12 plat |
Bow mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Arrow Mutation | Convert unused ammo pickup into arrow ammo | – Polarity | 2 plat |
NOTE:Everywhere where you can see exact numbers means numbers at MAX RANK.
For more information about existing warframe mods, you can visit the warframe.wikia.com page for it.
Mod: | Description: | Polarity: | Price on warframe.market: |
Barrel Diffusion | 120% multishot | V Polarity | 5 plat |
Deep Freeze | +90% cold damage | D Polarity | 5 plat |
Hornet Strike | +220% damage | V Polarity | 2 plat |
Lethal Torrent | +60% fire-rate, +60% multishot | V Polarity | 5 plat |
Convulsion | +90% electricity damage | – Polarity | 2 plat |
Scorch | +60% heat damage, +60% status chance | V Polarity | 7 plat |
Ruinous Extension | +8 range | – Polarity | 15-20 plat |
Pistol Pestilence | +60% toxin damage, +60% status chance | V Polarity | 5 plat |
Pathogen Rounds | +90% toxin damage | – Polarity | 10 plat |
Anemic Agility | +90% fire-rate, -15% damage | – Polarity | 5 plat |
Concussion Rounds | +60% Impact damage | – Polarity | 2 plat |
Heated Charge | +90% heat damage | – Polarity | 3 plat |
Hollow Point | +60% crit damage, -15% damage | – Polarity | 5 plat |
Maim | +120% Slash damage | – Polarity | 60 plat (right after void trader) |
No Return | +60% Puncture damage | – Polarity | 4 plat |
Pistol ammo mutation | Converts unused ammo to pistol ammo | – Polarity | 3 plat |
Quickdraw | +48% reload speed | – Polarity | 4 plat |
Razor Shot | +60% Slash damage | – Polarity | 3 plat |
Slip Magazine | +30% Magazine capacity | – Polarity | 3 plat |
Steady Hands | -60% Weapon recoil | – Polarity | 2 plat |
Stunning Speed | +40% reload speed, +10% status chance | – Polarity | 2 plat |
Expel Grineer | +30% damage to grineer | V Polarity | 5 plat |
Expel Corpus | +30% damage to corpus | V Polarity | 30 plat |
Expel Infested | +30% damage to infested | V Polarity | 3 plat |
Expel Corrupted | +30% damage to corrupted | V Polarity | 25-40 plat |
Frostbite | +60% cold damage, +60% status chance | V Polarity | 5 plat |
Gunslinger | +72% fire-rate | V Polarity | 4 plat |
Pistol Gambit | +120% critical chance | V Polarity | 3 plat |
Target Cracker | +60% crit damage | V Polarity | 6 plat |
Stance mods:
Mod: | Used for: | Polarity: | Price on warframe.market: |
Bleeding Willow | Polearms | – Polarity | 3 plat |
Blind Justice | Polearms | – Polarity | 3 plat |
Brutal Tide | Sparring | – Polarity | 5 plat |
Burning Wasps | Whips | D Polarity | 2 plat |
Clashing Forest | Staves | V Polarity | 4 plat |
Cleaving Whirlwind | Heavy Blade | D Polarity | 4 plat |
Coiling Viper | Whips | = Polarity | 2 plat |
Crossing Snakes | Dual Swords | – Polarity | 2 plat |
Crushing Ruin | Hammers | V Polarity | 20 plat |
Decisive Judgement | Nikanas | V Polarity | 5 plat |
Defiled Snapdragon | Blade & Whip | V Polarity | 4 plat |
Eleventh Storm | Sword & Shield | V Polarity | 10 plat |
Flailing Branch | Staves | <- Polarity | 5 plat |
Fracturing Wind | Fist | <- Polarity | 1 plat |
Gaia’s Tragedy | Fist | D Polarity | 3 plat |
Gemini Cross | Tonfas | V Polarity | 2 plat |
Gleaming Talon | Glaives | – Polarity | 10 plat |
Gnashing Payara | Dual Daggers | <- Polarity | 3 plat |
Grim Fury | Sparring | <- Polarity | 3 plat |
Homing Fang | Daggers | – Polarity | 3 plat |
Iron Phoenix | Swords | <- Polarity | 2 plat |
Malicious Raptor | Claws | V Polarity | 10 plat |
Pointed Wind | Daggers | V Polarity | 4 plat |
Reaping Spiral | Scythes | – Polarity | 1 plat |
Rending Crane | Heavy Blade | V Polarity | 15-25 plat |
Seismic Palm | Fists | D Polarity | 2 plat |
Shattering Storm | Hammers | D Polarity | 7 plat |
Shimmering Blight | Polearms | = Polarity | 5 plat |
Sinking Talon | Dual Daggers | = Polarity | 2 plat |
Sovereign Outcast | Tonfas | – Polarity | 10 plat |
Spinning Needle | Dual Daggers | D Polarity | 2 plat |
Stalking Fan | Scythes | = Polarity | 10 plat |
Sundering Weave | Machetes | = Polarity | 1 plat |
Swirling Tiger | Dual Swords | = Polarity | 3 plat |
Tempo Royale | Heavy Blade | D Polarity | 30 plat |
Tranquil Cleave | Nikanas | V Polarity | 7 plat |
Vengeful Revenant | Swords | V Polarity | 100-130 plat |
Vulpine Mask | Rapiers | – Polarity | 4 plat |
Regular Melee mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Berserker | +30% attack speed (max 75%) for +24s on Critical hit | V Polarity | 15 plat |
Fever Strike | +90% Toxin damage | – Polarity | 3 plat |
Blood Rush | +165% critical chance stacks with combo multiplier | V Polarity | 25 plat |
True Steel | +60% Critical chance | V Polarity | 5 plat |
Body Count | Increase Combo Duration by +12s | – Polarity | 30 plat |
Pressure Point | +120% Melee damage | V Polarity | 4 plat |
Molten Impact | +90% Heat damage | – Polarity | 3 plat |
Jagged Edge | +90% Slash damage | – Polarity | 5 plat |
Auger Strike | +120% Puncture damage | – Polarity | 25 plat |
Buzz Kill | +120% Slash damage | – Polarity | 60 plat (after void trader) |
Heavy Trauma | +90% Impact damage | – Polarity | 2 plat |
Reflex Coil | +60% Channeling Efficiency | – Polarity | 3 plat |
Rending Strike | +60% Slash damage, +80% Puncture damage | – Polarity | 4 plat |
Shocking Touch | +90% Electricity damage | – Polarity | 3 plat |
Sundering Strike | +90% Puncture damage | – Polarity | 4 plat |
Life Strike | +20% life steal, -140% channeling efficiency | D Polarity | 15 plat |
North Wind | +90% Cold damage | D Polarity | 3 plat |
Corrupt Charge | +100% Channeling damage, -40% Channeling Efficiency | V Polarity | 4 plat |
Finisher Touch | +60% Finisher damage | V Polarity | 3 plat |
Focus Energy | 40% Channeling efficiency, +60% effiency | V Polarity | 5 plat |
Fury | 30% Attack speed | V Polarity | 2 plat |
Killing Blow | +120% Channeling damage | V Polarity | 4 plat |
Organ Shatter | +90% Crit damage | V Polarity | 3 plat |
Reach | +60% range | V Polarity | 4 plat |
Smite Corpus | +30% damage to corpus | V Polarity | 5 plat |
Smite Infested | +30% damage to infested | V Polarity | 4 plat |
Smite Grineer | +30% damage to grineer | V Polarity | 5 plat |
Smite Corrupted | +30% damage to corrupted | V Polarity | 25 plat |
Spoiled Strike | +100% Damage, -20% Attack speed | V Polarity | 4 plat |
Vicious Frost | +60% Cold damage, +60% Status chance | V Polarity | 8 plat |
Virulent Scourge | +60% Toxin damage, +60% Status chance | V Polarity | 7 plat |
Volcanic Edge | +60% Heat damage, +60% Status chance | V Polarity | 6 plat |
Mod: | Description: | Polarity | Price on warframe.market |
Coolant Leak | Sentinel has a 3m freeze aura, slowing incoming enemies | 1 Polarity | 10 plat |
Accelerated Deflection | +90% Shield Recharge | D Polarity | 5 plat |
Animal Instinct | +30 Loot radar, +18 Enemy radar | – Polarity | 4 plat |
Guardian | Boost’s owners shield by 100% when it runs out | 1 Polarity | 4 plat |
Calculated redirection | +275% Shield Capacity | D Polarity | 2 plat |
Sanctuary | Creates a shield with x health around the player when he is reviving allies | D Polarity | 5 plat |
Enhanced Vitality | +220% Health | D Polarity | 4 plat |
Metal Fiber | +110% Armor | D Polarity | 5 plat |
Vacuum | Detects and collects items within 11.5m for its master, including mods | 1 Polarity | 5 plat |
Regen | If killed, Regenerates 1x with 100% Max Health and is invulnerable for 6s | 1 Polarity | 2 plat |
Mod: | Description: | Polarity: | Price on warframe.market |
Bite | +330% Critical chance, +220% Critical damage | V Polarity | 30 plat |
Link Health | +165% health-link | D Polarity | 10 plat |
Link Armor | +110% armor-link | D Polarity | 10 plat |
Link Shields | +110% shield-link | D Polarity | 7 plat |
Maul | +330% Melee damage | V Polarity | 7 plat |
Pack Leader | Heals your pet for a percentage of the damage you deal with your melee attacks. +x% lifesteal-link | V Polarity | 4 plat |
Scavenge | +90% chance of pet to pry open locked locker | 1 Polarity | 4 plat |
Shelter | Creates a shield with x health around the player when they are reviving fallen allies | D Polarity | 5 plat |
NOTE: Augment mods that come with certain kubrows are not included because they are exclusive to one type of kubrow.
Mod: | Description: | Polarity: | Price on warframe.market |
Argon Plating | +90% armor | D Polarity | 4 plat |
Efficient Transferral | +30% Ability Duration | D Polarity | 7 plat |
Energy Inversion | +120% Shield Capacity | D Polarity | 9 plat |
Enhanced Durability | +150% health | D Polarity | 7 plat |
Superior Defenses | +100% shield recharge | D Polarity | 5 plat |
System Reroute | +55% Ability Efficiency | – Polarity | 20 plat |
Archwing Gun mods
Mod: | Description: | Polarity: | Price on warframe.market |
Comet Blast | +90% Impact damage | – Polarity | 10 plat |
Electrified Barrel | +120% Electricity damage | – Polarity | 30 plat |
Hollowed Bullets | +60% Crit damage | V Polarity | 5 plat |
Magazine Extension | +60% Magazine capacity | – Polarity | 2 plat |
Parallax Scope | +80% Crit chance | – Polarity | 3 plat |
Polar Magazine | +120% Cold damage | D Polarity | 4 plat |
Rubedo-Lined Barrel | +60% damage | V Polarity | 4 plat |
Venomous Clip | +120% Toxin damage | D Polarity | 8 plat |
Archwing Melee mods
Mod: | Description: | Polarity: | Price on warframe.market |
Bleeding Edge | +110% Crit damage | V Polarity | 5 plat |
Cutting Edge | +60% Melee damage | V Polarity | 4 plat |
Extend | +80% Range | V Polarity | 5 plat |
Furor | +10% Attack speed | V Polarity | 5 plat |
Galvanized Blade | +120% Electricity damage | – Polarity | 5 plat |
Glacial Edge | +120% Cold damage | D Polarity | 5 plat |
Meteor Crash | +90% Impact damage | – Polarity | 8 plat |
Poisonous Sting | +120% Toxin damage | – Polarity | 10 plat |
Tempered Blade | +150% Critical chance | V Polarity | 5 plat |
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Death's crimson maiden, the blood of Garuda's foes imbue her with strength and vitality.
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FORMA COUNT
Ability Strength Mods Warframe
5APPLY CONDITIONALS
Natural Talent
Improves Casting Speed on Warframe abilities if applicable.
+50% Casting Speed
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
Umbral Intensify
+55% Ability Strength
+13.7% Tau Resistance
⬤⬤○
Enhance mods in this set.
Umbral Fiber
+137.5% Armor
+13.7% Tau Resistance
⬤⬤○
Idt 92hd73e driver for mac os. Enhance mods in this set.
Adaptation
When Damaged:
+10% Resistance to that Damage Type for 20s. Stacks up to 90%.
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Quick Thinking
Drains Energy to stop Lethal Damage with 240% Efficiency.
WARFRAME
WARFRAME
Steel Charge
Ability Range Mods Warframe
Melee Weapon damage increased.
+60% Melee Damage
WARFRAME
Comments
Builds by nikk
This is a DPS/Survivability build that aims to make the most out of Garuda's passive, which buffs all damage by 100% when HP is at 2% (why other popular builds don't make the most of this is weird, a big waste)
The combination of Quick Thinking, Primed Flow, Umbral Fiber, and Adaptation allow you to stay at 2 HP basically forever and maintain Garuda's 100% all damage buff without having to worry about getting 1-hit.
It appears that the stagger from Quick Thinking is gone in the Warframe Revised update, so Handspring is used to reduce knockdown time. If for some reason Quick Thinking's stagger comes back, replace Handspring with Pain Threshold. Or use Primed Sure Footed if you have it for the best of both worlds.
It appears that the stagger from Quick Thinking is gone in the Warframe Revised update, so Handspring is used to reduce knockdown time. If for some reason Quick Thinking's stagger comes back, replace Handspring with Pain Threshold. Or use Primed Sure Footed if you have it for the best of both worlds.
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Play-style
Always have a blood shield up (made easier with the added duration), and be constantly draining to stay at 2 HP. Spam her 4th ability (while at 2 HP) and the blood ball from her shield (or melee like I do). When you start to get near 200 energy, pop a blood altar and drain yourself back up to max energy. This effectively gives infinite energy. Rinse and repeat.
Always have a blood shield up (made easier with the added duration), and be constantly draining to stay at 2 HP. Spam her 4th ability (while at 2 HP) and the blood ball from her shield (or melee like I do). When you start to get near 200 energy, pop a blood altar and drain yourself back up to max energy. This effectively gives infinite energy. Rinse and repeat.
This objectively gives her more damage output and survivability than using any combination of Adaptation without Quick Thinking. Here's how:
-Primed Flow gives 600 energy
-Primed Flow gives 600 energy
-Max Quick Thinking effectively gives you 1440 HP from energy while allowing you to always stay at 2 HP for the damage buff
-Umbral Fiber effectively halves incoming damage which, when factored into the 1440 HP from Quick Thinking, gives you somewhere around 3500 HP with Quick Thinking active
-Adding in Arcane Guardian further boosts armor to an insane degree, almost impossible to die if you use her other abilities
-Some clarification on why I don't use other mod combos: Adaptation by itself takes time to build up and you can be 1-hit before it gets to max power. Even if you modded her base health to be 1200 with Umbral Vitality, Adaptation would only boost that to 2300 and you wouldn't have her 100% damage boost, and you would not have the armor buff from Umbral Fiber. Putting all 3 Umbral mods on Garuda would be a huge waste as you lose over half of your mods points for only 3 mods. You would not have enough room left to make effective use out of the rest of her kit, and Vitality is useless for her passive anyway.
Strength is, of course, above 200% to make the most use out of her 4th ability. Going much higher than that isn't really needed, especially if you're always at 2 HP like you should be.
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Duration is slightly buffed to give you a bit more time to kill enemies marked with her 4th ability, and also gives her blood shield a bit more up-time.
Range isn't touched since you don't want to spend too much time in her blood altar as you'll want to be at as low health as possible once you get your energy back up. Also Range doesn't affect her 4th ability, so its not really needed after she got her 1 and 2 abilities range buffed.
Natural Talent makes her 4th ability a lot faster to pop off and easier to spam, along with all her other abilities.
Here is my endgame Talons build for melee 3.0: https://overframe.gg/build/26188/
Happy Hunting